The game tells its sparse story through the use of a few well-animated cut-scenes, but primarily through text in the form of emails in terminals found throughout various levels. It deftly manages to feel fast-paced while allowing a player time to think before every movement or action. Jupiter Hell began life as a turn-based, roguelike homage to a certain well-known space marine franchise, but has now been reborn with a new (if not necessarily original) storyline featuring familiar (yet different!) enemies and weapons, and a shiny new 3D upgrade. Upon landing, he discovers the zombified remains of his former compatriots, and demons/monsters running amok. Arming himself with shotguns, pistols, a chainsaw, and anything else he can find, he tries to piece together what happened and sends those beasties back to Hell. Stop me if this seems familiar - A space marine’s ship goes down near Jupiter’s moons. WTF This base sounded like a nightmare before all Hell broke loose… LOW Getting too cocky and being blown to smithereens because of it. HIGH Sending an army of hacked drones and combat robots to do my bidding. Hell Is Other People (And Demons, I Suppose)
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